Recent Updates and Official News
Real patch notes and official/media reports organized by time.

The following content was scraped from the Steam store page dynamic. The title and summary are kept in their original form for reference and comparison.
Slay the Spire 2 updates are slowing down again, but a new character and alternate act are next
- Date: 2026-08-15
- Source: PCGamesN
In its August Slay the Spire 2 Neowsletter, developer Mega Crit reveals it’s actively working on another Act Two and the next new character. Read the full story on PCGamesN: Slay the Spire 2 updates are slowing down again, but a new character and alternate act are next
The Neowsletter - August 2026
- Time: 2026-08-14
- Source: Community Announcements
{STEAM_CLAN_IMAGE}/44971832/a3e868f2bd42bf2f2bbc026bde235726b62f3c9c.png Hi Slayers, the August Neowsletter is here! The team has been hard at work on new content but it’ll be at least a month until any of it hits the beta branch. We’ll be out of office during late August for our annual team break, so there won’t be an August 27 patch. As a mostly remote company, it’s good to meet in person to touch some grass, frolic on the beach, and whatever else it is that people do when they aren’t playing or making video games. For now, let’s take a look at how far we’ve come since launch and what we’ve begun to work on… Roadmap Revisited Outside of our ongoing tasks of bug fixes and balance updates, many items on our roadmap have started seeing some movement: Things that have been added: - Steam Workshop support - Initial scaffolding for The Bestiary - The Badge/Score system - Traditional Chines
Beta Patch Notes - v0.111.0
- Time: 2026-08-14
- Source: Community Announcements
Time for another beta patch! Heads up that there won’t be a patch on the 27th as our team is taking a break in the last week of August. As we’ll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we’ve shifted our focus to some BIG, much-anticipated pieces of content! In the meantime, let’s look at some of this update’s highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we’ve added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you’re close to death you’ll at least have some fun visual flair to go along with it. {STEAM_CLAN_IMAGE}/44971832/9db1f13e88c7634759e235f7bbb9ce29abe656bb.gif We lo
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