Creating terrain that looks great and feels good gameplay-wise was always high on our list, and we always wanted to improve on that front. Now, finally, after a lot of research and development, we want to show you the result. In this diary, we take a short look at how terrains were generated in the past and how they are generated now. The terrain update is currently being tested in the closed beta and will soon be ready for release! Please note that this update will not contain new assets, only existing ones. We will soon have a dedicated 3D environment artist joining the team who will start working on textures, materials, and assets. Generating, The Previous ApproachMENACE missions are all about having a procedural aspect to them. By changing the seed, you’ll always get a new mission layout. While we have predefined layouts of building structures or objectives, so-called chunks, these g…
Dev Diary #50: Terrain Update
Creating terrain that looks great and feels good gameplay-wise was always high on our list, and we always wanted to โฆ