Deadlock
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Deadlock

Valve's upcoming 6v6 hero shooter that merges MOBA concepts like three-lane push, last hitting, and hero progression into a third-person framework.

Minor Update - 09-16-2026

Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now โ€ฆ

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)- Slightly reduced comeback bounties in general (this is in addition to the above change)- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)- Guardian bounty increased by 10%- Walker bounty increased by 5%- Share for objectives bounty to nearby heroes reduced from 30% to 25% (

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