Neverness to Everness

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Last Updated: September 2, 2026

Neverness to Everness 1.3 Fogden Game Review | A Lackluster Finale

by Charlene Sarmiento

Version 1.3 of Neverness to Everness (NTE) finally wraps up the long-running Scarlet Letter saga. After months of waiting, is Chapter 6: Fogden Game the payoff fans deserved? Let’s dig into what landed, what dragged, and whether the whole thing was worth your time.

What Even Is Neverness to Everness?

For the uninitiated, NTE follows Zero, a mysterious Esper (basically a person with supernatural powers) who’s lost their memories and can sense Anomalies—creepy, reality-breaking entities—better than anyone. You play as the “Appraiser” (that’s Zero), working out of an antique shop called Eibon under the Bureau of Anomaly Control (BAC). Your job? Hunt down Anomalies in the city of Hethereau, from the small fry to the world-ending nightmares.

Along the way you team up with a rotating cast of Espers, each with their own powers and their own reasons for helping. Together you peel back the layers of what’s really going on in the city and why these Anomalies keep showing up.

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A Quick Catch-Up on the Scarlet Letter Saga

Version 1.2 gave us a pretty lackluster epilogue that jumped ahead in the story, and now, about a month later, we’re finally at the Scarlet Letter chapter itself. Since it’s been nearly three months since Chapter 5, here’s a quick recap of the important stuff.

Chapter 3: Deal? Deal! dealt (heh) with a heist of the First Branch Anomaly, a creepy artifact said to show the future. Scarlet Letter—the shadowy group behind all this trouble—made their first big play here. They looked like simple Anomaly thieves at first, but it was just the tip of a much bigger iceberg.

Chapter 4: A Research in Scarlet introduced us to Renee, a citizen attacked by an Anomaly called the Debt Collector. Eibon stepped in to help and crossed paths with her sister “Bella”—who turned out to be Zankou, a Scarlet Letter member disguised as Renee’s kin. Zankou was there to steal the Eternal Present Anomaly, which grants immortality. She succeeded, stripping Renee of her immortality, though Renee ended up okay in the end. The mystery deepened, especially around Daffodill’s ties to Scarlet Letter.

Chapter 5: Dreamwalk Corridor focused on Nanally and Daffodill. Nanally got pulled into a weird dream realm after watching Daffodill apparently betray Eibon. This realm—the Corridor of Echoes—was created by the Helm of Theseus Anomaly and tended by Thyme, its Keeper. It’s a place where people live out their lives in blissful ignorance. The Appraiser saved Nanally…well, half of her. Scarlet Letter showed up at the end, grabbed the Helm of Theseus, and dropped several revelations: Daffodill’s return to the group, the history between Thyme and Inanna (Scarlet Letter’s “Mother”), and the start of a mysterious “game.” Nanally fell into a coma, Eibon scrambled to pick up the pieces, and the Appraiser started questioning their own existence.

Okay, you’re caught up. After roughly two and a half months of waiting, Version 1.3 finally brings the saga to its end. Heavy spoilers ahead.

Let’s Play a Game… Another Game

NTE has a serious case of “game-ception.” We went from a light-hearted board game in the last patch to the Fogden Game—one that could mean death for anyone caught up in it.

The chapter opens with Nanally still out cold and the Eibon crew on edge. Daffodill and Scarlet Letter are out there with three powerful Anomalies and are closing in on their endgame. Hotori, Eibon’s big boss—carefree and hedonistic on the surface—is ready to shoulder everything herself to protect the others. Naturally, the Appraiser and Adler aren’t having it. They track her down to the pier, and she finally opens up.

Remember the shock of finding out Daffodill was secretly working with Scarlet Letter? Plot twist: she was undercover for the Bureau the whole time. The game even tells you this in the first few minutes. During the Dreamwalk Corridor showdown, Daffodill’s apparent betrayal was part of a plan to contain the Anomaly and save the Dreamwalkers—including Nanally—from certain death.

With Hotori’s renewed determination to trust her Eibon family, she, the Appraiser, and Adler head straight for Scarlet Letter’s hideout in Duskmoor to beat them at their own game.

Getting to Madam T Is a Slog

Reaching Inanna (aka Madam T) isn’t a walk in the park. The hideout’s inner entrance is sealed by an Anomaly security system, and you’re sent on what honestly feels like a chore—running around an abandoned building, following a red string to the top. You pick up lore bits about how Inanna’s “game” preyed on people crushed by life—financial ruin, destroyed reputations—but it drags on way too long. It’s a walk-fight-walk-fight loop that gets old fast.

After that, the trio links up with Chaos and Nitsa from ETD-6, who’d been sent in earlier to investigate. Another member, Linko, was pulled into the Fog Coffin Anomaly to gather intel. The group gets split up across different “timelines” and has to collect scattered Lumen Circles from players—dead or alive. Remember those three Anomalies Scarlet Letter grabbed? Their powers show up here: the Helm of Theseus for the past, the Eternal Present for the present, and the First Branch for the future.

Tying Up Daffodill’s Messy Past

The first section is Daffodill’s “Shackled Past,” set in a dark wasteland where she reflects on her history with Scarlet Letter. She runs into other Espers and players who were promised rewards for winning the game. Honestly, this was the most tedious part of the three. The map is huge and easy to get lost in, and while there’s lore scattered around that shows how cruel Madam T is, it doesn’t feel substantial enough for the effort.

There are one-off NPCs like Sweeper, Phear and Glaire, the unhinged Scholar, and Monte Cristo, who feel crammed in just to hammer home that Madam T is a baddie—we already knew that. You could cut all their encounters and barely notice. Their screen time is too short and you don’t feel anything for them.

Eventually Daffodill collects all 10 Lumen Circles and faces the area boss: her own sister Zankou. This clash is, without a doubt, the most thrilling part of the whole section. Zankou’s twisted love for Daffodill is a deeply rooted obsession. She admits she only put up with Madam T’s orders to get this moment alone with her.

“Sister, you sowed a seed in my heart, then let it grow wild… That seed absorbed all of my heart. In a darkness where no one responded, it rooted, sprouted, and bloomed. It didn’t need the sun, yet it craved to be seen by the one who planted it…” More details of their strange relationship are locked behind Zankou’s gacha profile, which is a letdown.

Daffodill wins, reunites with Chaos and Thyme, and they realize Madam T has the Helm of Theseus anchored in place. The only way out is to take her down for good.

The Almost Forgotten Present

The perspective shifts to Linko, Nitsa, and Xiaozhen (Linko’s ghost friend-pet) stuck in a strange jungle. They’re also collecting Lumen Circles, but this area is completely empty of other players. The section focuses more on Linko and Nitsa’s friendship, with Xiaozhen as comic relief. They’re chased by the Fogden-Wright, a giant serpent made of Lumen Circles, and eventually beat it.

Next, a dark zone wipes their memories—but their bond pulls them through. In the void they find a lost little boy: Adler, trapped in an illusion. Linko’s signal-sensing Esper Ability rescues him, and we get a surface-level peek at his backstory with Hotori. With the Eternal Present in hand, they regroup. This part is also long and the jungle theme feels random, but it’s more engaging than Daffodill’s segment since it’s all new info. Unfortunately, Adler feels shoehorned in at the last minute like the writers forgot about him.

Diverging Futures With the Appraiser

The “future” section is my favorite—and sadly the shortest. We skip the Lumen Circle grind and jump straight to the Appraiser facing possible futures. One shows a crumbling Eibon where Hotori, Daffodill, Adler, and ETD-6 never made it out. Taygedo, Sakiri, and Edgar look defeated. This one hits hard because these are characters you’ve grown attached to.

The Appraiser then sees two more futures—one lonely, one trapped in false bliss—and realizes it’s all an illusion crafted by Poinsette, the youngest Scarlet Letter sister, acting on the First Branch’s visions. Instead of a fight to the death, the Appraiser “battles” her with words: not everyone in Scarlet Letter is evil. Poinsette is a lonely, misguided kid taken in by the wrong person, mourning that she can’t find a future where she survives. It’s a bit sudden after her cockier earlier appearances, but maybe that’s intentional—to pin all the blame on Madam T.

The Ultimate Showdown

Finally, we face Madam T. Or so we think—there’s more. The Fogden Game’s real goal was Hotori’s chronomancy. Luring Daffodill and risking Nanally was all a ploy to trap Hotori, who couldn’t ignore saving her “family.” To claim that power, Madam T planned to sacrifice everyone—Eibon, ETD-6, the game’s players, even Zankou and Poinsette. The Fog Coffin only allows a single victor, just like how Thyme lost her family two hundred years ago.

Madam T is textbook hateable villain material—a manipulative sociopath who calls people “short-lived insects” and views her “children” sacrificing themselves as honorable. No redemption arc here. She transforms into Champion T, a grotesque six-winged monster, and after the party beats her, she evolves into the Amber Broodmother with spider legs and control over the backing “deity.” Just when all seems lost, Code Zero—the mysterious entity from the prologue—swoops in.

Madam T loses her last shred of humanity and tries to absorb Daffodill for power. Hotori saves her—and so does Zankou, who lands the killing blow with a perfectly placed backstab and delivers a chilling line: “Like I said…Daffodill…is mine.” Shocking, and it doesn’t excuse her other crimes, but hey, thanks for the save.

The Fogden Anomaly collapses. Code Zero locks onto the Appraiser and the ground erupts—then the Helm of Theseus transforms into a giant ship captained by Thyme, whisking everyone to safety. Days later, the Appraiser wakes from a three-day coma to a heartfelt cryfest: Daffodill, Nanally, Sakiri, and even Hotori all apologize. Thyme joins Eibon, Poinsette gets a fresh start at Esper Academy, and Zankou gets locked up (though she won’t stay there long). Code Zero still wants something from the Appraiser, but what? Questions for next time.

What Doesn’t Work: Momentum, Lore, and Talking Over Text

Overall? It’s not bad, but it’s not great. The big problem is momentum. Chapter 5 ended on a solid note, but the finale got put on ice for an entire patch. That gap, plus the shoehorned epilogue, didn’t just deflate the hype—it made it a struggle to re-enter the story. I had to rewatch playthroughs just to remember details. The Scarlet Letter story is solid as a whole, but not as memorable as it thinks it is, so Chapter 6 just…doesn’t hit the way it should.

It also should’ve been split into smaller, focused sections so we could care about the characters instead of cramming everything into a 2-3 hour playthrough. And a pet peeve: characters start talking while you’re reading lore documents, which is jarring if you play in a dub that isn’t your most comfortable language. Since most lore can’t be reviewed afterward, you either lose track of the lore or the spoken context. The fix is playing in a familiar dub—English is solid, especially for Zero and Daffodill—but the game also doesn’t pause when you’re reading, so your HP can tank while you dig into notes.

The Bottom Line: Not the Best Ending, But All’s Well That Ends Well

The Scarlet Letter saga’s finale wasn’t the best, but it gets the job done. Madam T is taken care of, people are saved, Nanally survives, and Zankou and Poinsette get fresh starts. It also sets up future chapters focused squarely on the Appraiser. That said, it feels rushed in spots with uneven pacing—shouldn’t happen for a highly anticipated finale. Still, it’s a tiny step up from the early chapters, and NTE has nowhere to go but up. I’ll stick around to see how it unfolds, but if you want a cohesive story that makes you feel things, maybe look elsewhere.

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Neverness to Everness (NTE) Cover
Neverness to Everness (NTE) Cover

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