The running tally of games-industry job cuts has been revised upward three times since January, and the current forecast — 14,259 layoffs by the end of 2026 — would make this the second-worst year on record, behind 2024’s 15,631.

Xbox logo
Microsoft's Xbox division has driven much of 2026's restructuring.

The Forecast Keeps Moving

DateProjected 2026 layoffs
January 2026 (initial)8,025
July 10, 202613,878
July 26, 202614,259
Confirmed as of July 269,781

Amir Satvat, the Tencent Games business development director who maintains the ASGC Games Industry Layoffs Tracker, was direct about the miss: “The pace of layoffs is accelerating faster than our models initially predicted.”

Confirmed losses had already reached 10,140 by August 11, with roughly 4,500 more expected over the rest of the year.

Where the Cuts Are Landing

RegionShare of layoff eventsShare of people affected
United States48%—
Canada17%—
North America total66%79%
Europe30%—
North America + Europe95%—

The concentration reflects where the largest publishers and studios are headquartered. The five-year cumulative total across 2022–2026 is now approaching 60,000 jobs.

The Microsoft Overhang

An initial Xbox wave of 1,600 roles hit Obsidian Entertainment, Bethesda, id Software and ZeniMax Online Studios. A second tranche of 1,600 cuts is planned, but Satvat says the timing is unresolved: “I currently assume all will occur in 2026 and will revise the estimate as better information becomes available,” noting some could slip into the back half of Microsoft’s fiscal 2027.

Individual studio disclosures tracked in July alone included ZeniMax Media (158), ZeniMax Online Studios (350 and 20), Bethesda Game Studios (50), Ubisoft Barcelona (51), ZA/UM (32), 11 bit studios (20), Red Rover Interactive (22) and Double Fine (23).

The Bigger Problem: Hiring Stopped

The ASGC’s wider jobs data explains why this cycle feels different from previous downturns. Global headcount has effectively frozen at roughly 754,000 employees, up just 0.6% since 2022, even as ~48,000 jobs were lost and 52,500 were created elsewhere in that period.

  • Net new job growth 2022–2026: ~1,100 per year, against 30,000–50,000 per year from 2017 to 2022
  • North America’s workforce: down 19.2%
  • Job seekers: 288,000, a global ratio of 5-to-1 and, in North America, 11-to-1 (127,000 applicants for 12,000 roles)

“The pie hasn’t shrunk, but there are far more people at the table than the size of the pie can accommodate,” Satvat said.

What Would Change the Number

Only two things push the forecast down: Microsoft deferring its remaining cuts into calendar 2027, or a wave of studios not cutting at all between now and December. Neither is currently visible.

Sources